﻿--lua script

--#include "..\..\language\LangCode.txt" once --语言包

--战配置
GuildContendConfig = {

	--relivePosBeforeEnterPalace = { 20, 74, 31, 85, 5, },  -- 没摧毁雕像前守城方的复活点--x1,y1,x2,y2,sceneId
	--relivePosAfterEnterPalace = { 84, 25, 91, 34, 5, }, --活动期间的复活点--x1,y1,x2,y2,sceneId
	--relivePos = { 49, 77, 58, 88, 5, },--非活动期间的复活点--x1,y1,x2,y2,sceneId

	StatusSceenId = 5,		--雕像场景id

	statusMonster = 			--雕像
	{
		monsterId = 1108, sceneId = 5 , num = 1, pos = { 97,55 }, livetime = 3600,
	},

	ContendActivityTime = 3600,		--持续时间

	ContendWinNeedSecond = 600,		--占领多久时间获胜

	normalRoleBuffId =  
	{
		{1047,1044},	
		{1047,1045},	
		{1047,1046},	
	},	--普通成员给的buff列表，按照职业区别

	winTitleId = 9,	 --土城城主称号

	npcId = 161,   --npc信息


	--胜利方奖励
	winGuildAward =
	{
		{ type = 0, id = 4334, count = 1, bind = 1 },
	},

	--失败方奖励
	failGuildAward =
	{
		{ type = 0, id = 4335, count = 1, bind = 1 },
	},
	

	delayShowPanelTime = 1, 
}


